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Michał Sobejko
Senior Technical Artist
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2D art
Technical Art / VFX
Video editing, Animation, Cinematics
Gloria Victis
Siege Survival
Personal work
Lava shader with dynamic slope-based flow direction in Unity
Puddle shader - Unity Terrain shader mod
Terrain-model blending system in Unity Engine
Dynamic skybox rendering system in Unity Engine
Voxel-based scene AO effect
Keeping UV while deforming geometry - reprojection plugin for Cinema 4D
Procedurally generated lightning bolts in Unity
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