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Keeping UV while deforming geometry - reprojection plugin for Cinema 4D

This is a Python plugin I've created for artists that use Cinema 4D. There was a specific need to keep UV layout while deforming model geometry and so I've developed a script that reprojects UV based on previously saved state of the geometry. This was part of my work at Black Eye Games.

Plugin enabled - geometry deformation does not cause UV deformation

Plugin disabled - geometry deformation deformes UV as well

What happens to UV with plugin active.