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Michał Sobejko
Senior Technical Artist
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2D art
Technical Art / VFX
Video editing, Animation, Cinematics
Gloria Victis
Siege Survival
Personal work
Puddle shader - Unity Terrain shader mod
Voxel-based scene AO effect
Victory end game artwork for Siege Survival
Lava shader with dynamic slope-based flow direction in Unity
Item skin concept art for Gloria Victis
Personal project
Personal work
Siege Survival: Gloria Victis art.
Terrain-model blending system in Unity Engine
Procedurally generated lightning bolts in Unity
Loading screen art for Gloria Victis
Personal project
Personal work
Keeping UV while deforming geometry - reprojection plugin for Cinema 4D
Dynamic skybox rendering system in Unity Engine
Personal work
Personal project
Character portraits for Siege Survival
Personal work
Game artwork for Gloria Victis
Building concept art for Gloria Victis
Siege Survival Cinematic Animation
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